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Skarner Rework [Fanmade Concept with Realtime VFX]

Hello! This is my second fanmade rework of a League of Legends champion:) This time I've remade Skarner. Sculpting, retopo, UV unwrap, rigging and animation was all done in Blender. Texturing was made with Substance Painter & 3DCoat. The VFX was made using Amplify Shader Editor in Unity:)

Original concept art, decided to go with another direction regarding the headshape when I was sculpting

Original concept art, decided to go with another direction regarding the headshape when I was sculpting

Spell Icons

Spell Icons

Turnaround

Q

Q - Energized

W - Energized

E - Energized

R

Video showcasing the project